Pathfinder Second Edition
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
No Cause for Alarm
Ready to play? Build unlimited Pathfinder 2e characters
Create Now
No Cause for Alarm [three-actions] (Feat 1)
Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill
Prerequisites trained in Diplomacy
You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour.
Critical Success Reduce the creature’s frightened value by 2.
Success Reduce the creature’s frightened value by 1.
Attributes
category
Feats
traits
Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill
Advertisement